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 Water Jutsu

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Sythesith




Posts : 9
Join date : 2012-08-07

Water Jutsu Empty
PostSubject: Water Jutsu   Water Jutsu EmptyMon Sep 03, 2012 8:48 pm

No, I don't know, or have the time to go about assigning handseals to these things. I assume ther are at least SOME involved unless I explicitly placed a 0 next to it or a N/A symbol.

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Water Release

Name: Suichuu (Underwater)
Skill: Ninjutsu (Water)
Rank: D
Handseals: 6
Effect: Allows the user stay underwater for some time, dependent on the users Rank.
o D Rank - 20 minutes
o C Rank - 40 minutes
o B Rank - 80 minutes
o A Rank - 120 minutes
o S Rank - 180 minutes
Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Restriction: Cannot be used repeatedly, the user, after surfacing, must wait 20 minutes before it can be used again.
EXP: 30

Name: Oboro Bunshin no Jutsu (Mist Clone Skill)
Skill: Ninjutsu (Water)
Rank: C
Handseals: 12
Effect: Allows a user to create clones out of Mist.
Description: A technique which creates clones with the properties of mist. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them pass right through. Depending on the user's class level is dependent on how well and how much the user is capable of performing at one given time. If the user is "D" Class they are capable of performing four Clones at once. If the user is "C" Class they are capable of performing eight clones at once. If the user is "B" Class they are capable of performing sixteen clones at once. If the user is "A" Class they are capable of performing thirty two clones at once. If the user is "S" Class they are capable of performing sixty four clones at once. If the user is to be considered a non Ninjutsu specialist the number is reduced by two for every class level that the user becomes, and if the user is a Ninjutsu Master the number increases by two for every class level they become.
Restrictions: N/A
EXP: 50

Name: Kirigakure no Jutsu (Hidden Mist Skill)
Skill: NinJutsu
Rank: C
Handseals: 12
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Description: A skill which creates a very dense fog that decreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Restrictions: N/A
EXP: 50

Name: Suiton - Kokuun no Jutsu (Black Clouds)
Skill: NinJutsu
Rank: C
Handseals: 12
Effect: A technique in which a user creates a form of black clouds that may be used in conjunction with a Fire type of technique do to the flammable components.
Description: This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used after this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
Restrictions: N/A
EXP: 50

Name: Mizu Bunshin no Jutsu (Water Clone)
Skill: NinJutsu
Rank: C
Handseals: 12
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Restrictions: 5 Bushin / Ninja Rank Max
EXP: 50

Name: Suiton – Suirou no Jutsu (Water Prison)
Skill: NinJutsu
Rank: C
Handseals: 12
Effect: A Technique that may be used in order to trap an opponent by creating a prison made of water. The water is used so that the opponent may drown within the water if the opponent does not know how to escape forth.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Restrictions: User must maintain contact with jutsu to provide control and shape to the chakra.
EXP: 50

Name: Suiton: Mizu Kunai no Jutsu (Water Kunai)
Skill:Ninjutsu
Rank: C
Handseals: 12
Effect: Creates Kunai, Shiruken, or Senbon out of water.
Description: The user creates Kunai, Shiruken, or Senbon out of water. The user can create a total of five kunai, fifteen shiruken, or twenty five senbon at once with the jutsu. After striking a solid object, they lose their shape about three seconds later,
Restrictions: N/A
EXP: 50

Name: Water Weapon Crafting
Rank: C-Rank
Skill: Ninjutsu
Handseals:
Effect: Allows the user to make weapons out of water.
Description: The user makes handsigns, then a water pillar rises up. Using their chakra, they can make weapons out of the pillar and throw them out of the pillar, but they must craft the weapons in the pillar
EXP: 50

Name: Joukishin (Steam Core)
Rank: C
Handseals:
Skill: Ninjutsu
Effect: Makes things that are made by liquid explode in 5-20 seconds, the less chakra used the longer it takes, the more chakra used the shorter it takes.
Description: The user gathers chakra on to their hands or just about any body part. After that, anything that is made from any sort of liquid, (Water, Oil, Ink, etc) that is touched by the user will from a steam core somewhere. It can be large or small, depending on said things size, like if it is a water clone it will be the size of a heart or something. The Steam core will blow up in 5-10 seconds if used a lot of chakra, and 10-20 seconds if used less chakra. The signs of this steam core are pretty much nothing. The explosion will equal a explosive tag or more, yet again on chakra. The quicker the stronger. This effect needs heat and the ability of liquid transfer.
EXP: 50

Name: Suiton: Mizu Tankan(Water Converter)
Rank: C Rank
Skill: Ninjutsu
Handseals:
Effect: Converts the substance of water into oil. Can be done vice-versa
Description: The user performs the necessary seals to execute this technique and reaches out the right or left arm and the other remaining arm holding the arm that’s reaching to the water’s shoulder. The user then focuses chakra to palm of the hand and sends out a small slowly spiralling ray of chakra towards the water and focuses on the water to change it’s substance. The user needs to insert an exact amount of chakra into the water for it to change the waters substances into oil, if not the drawback of the technique will occur. Having a source of oil nearby is an advantage with this technique.
Restrictions: Earth and Water Releases, Suiton - Kokuun no Jutsu (Black Clouds), more than one Oil technique including Kokuun no Jutsu as one.
EXP: 50

Name: Suiton no Tate (Shield of Water)
Rank: "C"
Skill: Ninjutsu
Handseals:
Effect: The Suiton no Tate acts in a manner similar to the Suna no Tate. By using water and combining it with the users chakra, they can allow it to move around the body to deflect small incoming projectiles or even use it for techniques.
Description: Small currents of water flow around the body of the user, capable of deflecting small jutsu or even extinguishing C-rank or lower katon techniques . This jutsu activates automatically unless the user himself chooses to "disable" the ability in a situation. Does not acquire the awareness of the user to defend (can block strikes that the user can't see, like the sand shield has been known to do).
Restrictions: N/A
EXP: 50

Name: Suiton – Suijinheki (Water Encampment Wall)
Rank: "B" Rank
Skill: NinJutsu
Handseals:
Effect: Creates a wall of Water in order to act as a barrier for the users.
Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands. This is the type of technique where it is capable of blocking different types of techniques. If the technique is not the opposite of Water it is capable of deflecting or blocking against techniques that are within the ranks of B or lower.
Restrictions: N/A
EXP: 70

Name: Ninpou Mizu Kawarimi (Ninja Art, Water Replacement Technique)
Rank: "B"
Skill: NinJutsu
Handseals:
Effect: The user when hit uses a representation of the Replacement Technique but instead replacing themself with an object around them they turn into water as they are struck by the attack.
Description: The user performs the handseals before hand as they wait. While doing this their body becomes somewhat liquefied for a total amount of two rounds. The user is still capable of performing Water Based techniques but no other techniques is capable of being performed while in this form. This technique is used for just in case if an opponent gets close enough for a fast attack. When the opponent gets hit by a lightning technique they ultimately get destroyed because of this technique. By other attacks such as a blunt, slash, stab, or other elemental attacks the user melts down to a liquid like watery state. In this form the user is capable of moving around in the puddle of water like form but is unable to perform anymore techniques.
Restriction: Staying in a liquified state for too long can lead to death. Lightning Jutsu are highly effective.
EXP: 70

Name: Reiki Mizu (Aura of Water)
Rank: B
Skill: Ninjutsu
Handseals:
Effect: Utilizing a water source, one emits a large area with extremely high humidity; almost mist. Lowers the power of katon jutsus used within the area.
Description: Using a near by water source, one evaporates the liquid into a clear mist. This mist leaks into the surrounding air creating an area with extremely high moisture levels. If one would walk through it on a hot summer day, it would feel pleasant and refreshing. The point of the jutsu however is to protect one from katon based attacks. Any Katon based techniques created in or sent into the Reiki Mizu will automatically be lowered a rank. Katon attacks will be lowered two ranks. This is the limit of the jutsu however. Any more water in the surrounding air would be to difficult to handle, becoming too heavy and falling to the ground. The size of area in which the Reiki Mizu spans depends on the ninja's rank. At D rank it covers a 20 meter radius around the source of water. Every rank it increases by ten. S rank maxing at a 60 meter radius.
Restrictions: Wind Jutsu of Equal Rank or High can dissipate the mist.
EXP: 70

Name: Konbusuchion Release
Rank: A
Skill: Ninjutsu
Handseals:
Effects: Allows the user to manipulate blood by controlling the water in the plasma.
Destription: Utilizing advanced control in suiton, the user is capable of forcing an opponent who's toughness is less than his Wit to move as though puppeteered against their will. The Technique requires concentration and can generally only be used on a single target.
Restriction: Singular Target, round per point Wit > Toughness
EXP: 90


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